The /cast in-game command is very powerful. Players can see the same information in-game about spells they have on their wands (via the lore tooltips). This command is safe to give to players, though it removes some of the mystery. A player may view detailed information about any spells they have permission to cast.
/magic save : Force saving of player data.
Mc magic maps update#
/magic load : Reload config files, update spell configurations./mgive book:all : Give a "master" spellbook that contains all spells, organized by category./mgive book:engineering : The "book:" item will create a "Spell Book" containing all the spells in that category, with lore and costs descriptions.The "spell:", "wand:", and "upgrade:" prefixes can be used to differentiate between items with the same name. /mgive spell:wolf : Give yourself the "wolf" spell.Item format must follow Bukkit's Material enum. /mgive NathanWolf gold_nugget 32 : Give NathanWolf 32 gold nuggets./mgive NathanWolf xp 200 : Give NathanWolf 200 XP, which will work event if he is holding a wand.Spells will stack, and can be placed in chests or given to players. /mgive fling 32 : Give yourself 32 "fling" spells./mgive NathanWolf elder : Give NathanWolf an Elder Wand.The "item" is the only required parameter. /mgive : The general, flexible format of the command.It can also be used to give XP to players, which currently may be needed as a work-around to wands blocking XP given by the /xp command. It can be used to give any item to any player, including Magic items like wands, spells and upgrades. The /mgive command works a lot like the vanilla and Esssentials /give commands.
Wand configuration parameters for "configure" and "upgrade": /wandp : Use /wand commands on a specific player.Can be used in command blocks for a leveling system. /wand enchant : Add all of your XP levels (consuming the XP) to your wand./wand enchant : Add a number of XP levels to a wand, as if via enchanting - does not actually cost XP./wand unenchant : Unenchant ( destroy) the wand you are holding./wand enchant : Create a wand out of the item you are holding./wand unlock : Unlock a locked wand to make it editable./wand describe : List all of a wand's properties, advanced, use with "configure"./wand name : Name a wand (note that you can also rename a wand on an anvil).
Mc magic maps upgrade#
The default permissions give several new commands to admins: Wand Commands See these files for updated documentation on specific configuration parameters: This is all you need to do to experiment with spells, by default only ops can get wands (though anyone can cast any spells if they get ahold of a wand with spells!) Magic requires CraftBukkit, just place Magic.jar into the plugins folder. This page is no longer maintained, none of the pages here are.